Sunday, August 24, 2014

What is Advanced Chess ?

          Unless  you’ve been living in a mountain cave or on a remote island for the last twenty years, you already know advanced chess allows players to use chess engines to assist them in selecting moves in live games. Those who promote advanced chess apparently feel the need to justify it, even going so far as to claim advanced chess titles and ratings are comparable to titles and ratings awarded prior to 1980 (i.e., before computers). They shroud “centaur” chess in mystique, with solemn pronouncements such as those given below. Some of these assertions are true, others specious; all should be viewed in proper perspective.

            “Advanced chess is a new art form, creating the highest level

            of chess play possible.”


           In a recent article in CCLA’s Chess Correspondent magazine (Vol. 87, No. 1, Jan-Mar 2014 issue), IM Wolff Morrow discussed several high-level games and his approach to correspondence chess play. Analyzing his own game vs. David White, he properly credits the Kruger-Svacek game (ICCF WC31/ct06) for the “hot new refutation of 18.Bb3” in the Sicilian Sveshnikov line, giving Svacek’s 18… f4 an “!” with no explanation. Now 18… f4 is one of those “surprise” moves that doesn’t become top recommended move until many, many plies have been exhausted by an engine. For example, my older Stockfish 64-bit engine has reached 35 ply but still doesn’t rank 18… f4 as best move:

35 [+0.34]  18.... Be5 19.f4 Nxf4 20.g3 Bxc3 21.bxc3 Qb6+ 22.Kh1 e3 23.Qd4 Qxd4 24.cxd4 Ne2 25.Bc4 Nxd4 26.Bd3 Rfe8 27.Rae1 Rab8 28.Rf4 Nb5 29.Kg2 Kg7 30.Rxf5 h6 31.Rf3 Nc3.

Downloading and running the new Stockfish 5, I was “close but no cigar” – my system bogged down at 38 ply, still showing advantage white:

38 [+0.17]  18.... Qf6 19.f3 Qd4+ 20.Qxd4 Bxd4+ 21.Kh1 Bxc3 22.bxc3 a5 23.a4 Kg7
24.c4 Rae8 25.c5 dxc5 26.Bc4 e3 27.d6 f4 28.g3 Rd8 29.Rad1 Rfe8 30.Rfe1 Ne5 31.Be2.

These analyses took about four hours each on my x64, dual core machine with 3 GB ram, admittedly not a state-of-the-art computer. A colleague who ran the analysis on an i7 processor (4 cores) with 8 GB ram had better success, finding the elusive 18… f4 (and a tiny edge for black) with Stockfish 5 x64 at 39 ply:

39 [-0.10]  18...f4 19.Nxe4 f5 20.Nc3 f3 21.g3 f4 22.Kh1 Qd7 23.Rg1 fxg3 24.Rxg3 Be5 25.Qg5 Bxg3 26.Qxg3 Rf4 27.Re1 Rg4 28.Qxf3 Rf8 29.Qe3 Nf4 30.Ne4 Rg7 31.c3.

18 … f4 is an example of “bread crumbs”, clever use of “if” moves to lead an unwary opponent into disaster. In the old (pre-1980) days, postal players who sent losing “if” moves were roundly condemned. In advanced chess, this practice now means “guiding (the opponent’s) engine.” Once a player determines his opponent is only analyzing to a certain ply depth, he uses his machine’s superior capabilities to analyze deeper, looking for “surprise” moves beyond the horizon of his opponent’s system. When he finds such a move, he can offer his opponent “if” moves, ostensibly saving time on “obvious” replies. This technique is possible because the “if” move offered will be a top selection on the opponent’s inferior computer. Even if the player checks it out, his engine will conclude it’s the best move, so why not accept it? In Kruger-Svacek, after 16… 0-0, Black likely sent the sequence “if 17. Qd2 Ng6”.  White accepts this and plays his engine’s top move, 18. Bb3, expecting 18… Be5 with a slight edge for himself, as shown above at 35 ply. Instead, he received the surprise move 18… f4! Often the evaluations won’t change dramatically after such a move, but sooner or later the player’s engine will start reporting bad numbers and his game is inexplicably lost.

           ICCF players have been known to enter lengthy “if” move sequences into the server, hoping to lead an unwary opponent into one of those “surprise” (aka “trap”) positions. Small wonder players lobbied for an “if” move feature to be added to the ICCF server a few years ago. The uninitiated wondered why a game (whose moves were already transmitted at lightning speed) needed a “speed up” with “if” move capability. To borrow a phrase from the late, great Paul Harvey, now you know “the rest of the story.”

When reading about a move like 18… f4, wouldn’t it be nice to know how deeply the position was analyzed, which version of a chess engine was used and on what hardware it was run? No player will ever reveal such details! Advanced chess players are careful not to shoot themselves in the foot, tipping-off future opponents with such damaging disclosures.

Is there any sport, or art form for that matter, where the competitors’ equipment isn’t subject to rules and regulations, open to inspection by officials? Think “corked” baseball bats, chemicals on boxing gloves, fines for miniscule engine violations in NASCAR, illegal use of copyrighted photographs as the basis for paintings – the list goes on and on. Sports team owners are reined in by salary caps, preventing multi-millionaires from amassing super athletes into unbeatable teams. Competitors and fans alike expect a level playing field.

There’s no way to level the playing field in advanced chess as currently practiced, because everything is done in secret. It is debatable whether systematic if-move trickery constitutes a “new art form”. Not long ago, a bitter rival stated the world correspondence championship had been won by a Dutch millionaire with a “basement full of processors.” Advanced chess is all about ply depth, and that equates to being wealthy enough to afford some very expensive hardware. Advanced chess is a game for the affluent, not the masses.

            “It’s much more difficult to win an advanced chess game.”

            It must be, because over 90% of games in ICCF’s current world championship are draws. Historically, in traditional chess white wins about 40% of games, black wins 35% and draws are 25%. Percent of draws in this event has risen at an alarming rate since introduction of high-speed, multi-core processors and “deep” versions of chess engines a decade ago. For background and discussion of the fast-approaching draw death of advanced chess, see the blog posting:


and the statistical summary of all the ICCF world championships:


History indicates computers will get faster, software will improve and market pressure will drive prices lower.  More and more players will be able to upgrade their hardware and software. This “trickle-down” effect will spread the draw death to the rank and file. According to CCLA's Server TD, boredom is the number one reason advanced chess players quit. I wish boredom was the only problem!

           “There’s no way to detect when correspondence chess players

           are using a chess engine”

           Sadly, some engine addicts apparently believe this. Unable or unwilling to compete
in the arms race, they have turned to non-engine events where naïve opponents (and un-enforced rules) make for easy pickings. Some even have the chutzpah to annotate and publish their fraudulent wins on web pages and in print.


Per above, the statistical detection system developed by Dr. Kenneth Regan, University at Buffalo, has been accepted by FIDE to help police over-the-board events.

            “Advanced chess relies on the engine’s calculation but human
            genius is required to guide the engine’s analysis.”

            It’s difficult to accept this notion when games from the ICCF world championships are analyzed and 100% of the moves match an engine’s top recommendations. For that matter, so do many games among untitled players. How can this be if players rely on their own “genius” to select moves? After a “book” opening, some of the moves played should differ from engines’ top recommendations, but they rarely do. Here’s a typical example:


[Event "26th CC World Ch Final"]

[Site "ICCF"]

[Date "2010.06.10"]

[Round "?"]

[White "Perevertkin, Vladimir Viktorovich"]

[Black "Jaulneau, Christophe"]

[Result "1-0"]

[WhiteElo "2614"]

[BlackElo "2551"]

[ECO "D43"]

1. d4 d5 2. c4 c6 3. Nf3 Nf6 4. Nc3 e6 5. Bg5 h6 6. Bh4 dxc4 7. e4 g5 8. Bg3 b5 9. Be2 Bb7 10. e5 Nd5 11. O-O Nd7 {end of book: 12. Nd2 Mamedyanov-Gelfand, Moscow 2008, 0-1 in 37 moves.} 12. Nxd5! cxd5 13. Ne1 Bg7 14. f4 O-O 15. fxg5 hxg5 16. Nf3 f5 17. h4 Qb6 18. Kh2 gxh4 19. Nxh4 Nb8 20. Bh5 Qd8 21. Qd2 Nc6 22. Ng6 Rf7 23. Bh4 Qa5 24. Qg5 Qc7 25. Rad1 a6 26. Nf4 Bc8 27. Qg6 Ra7 28. Bf6 Rxf6 29. exf6 Qd8 30. Rf3 Qxf6 31. Qe8+ Bf8 32. Qxc6 Bd7 33. Qb6 Ra8 34. Rg3+ Bg7 35. Qd6 Be8 36. Rf1 1-0

            Let me first congratulate the winner on 12.Nxd5!, very clearly a TN and likely to replace the two traditional “book” moves here, 12. Nd2 and 12. a4. But one must be able to run an engine to very great ply depths before it gives up on 12.Nd2 and makes 12.Nxd5 the top move. There’s nothing revolutionary about opening preparation helping to win chess games – chess masters have been unleashing opening surprises on their opponents for 500 years. What is revolutionary is the ability of chess software to find TN’s so deeply hidden that an unassisted human player could never discern them.

            After the first eleven “book” moves, Vladimir Perevertkin’s next 25 moves are all (100%) top engine moves at 30+ ply depth. Christophe Jaulneau’s next 23/24 (96%) moves are also top engine moves. The one move not even on the engine’s horizon is 25… a6.  Since Jaulneau dutifully followed his engine’s recommendations 96% of the time, are we to believe 25 … a6 is one of those “human genius” moves, an artful collaboration of man and machine? 

After this move, despite continuing to play his engine’s top selections, Black’s game goes steadily downhill and he resigns just ten moves later. The engine’s recommendation was 25… a5, (not …a6) and I submit Jaulneau’s move is not genius but a slip of the computer mouse when entering his move on the server. Once a player has sent a move, it cannot be retracted. The ICCF server gives players a last chance to avoid this, but one must notice an error to avoid clicking “send” the second (and final) time.

“When two opponents are both using engines, the better player
           will still win.”

            This would be theoretically true if both players were using identical hardware and software. If parity of equipment could be enforced, advanced chess would be restored to mano a mano competition. As discussed previously, this can’t occur in practice because players are left to their own devices (no pun intended.) There are no restrictions on, or verification of, players’ equipment. Some players extol the virtues of opening research, but their deep traps and surprise moves are only successful because of the disparity in equipment. As it stands now, when two opponents are both using engines, the player with the better computer system will win.

            “If you just play the engine’s top recommendation each move,
            you will lose every game.”

             The implication here is chess engines need guidance by “superior” human intellect. The statement is disingenuous, true only because of the disparity in equipment. At the highest levels of advanced chess, where there is equality of hardware and software, players do play the engine’s top selections nearly 100% of the time but they do not lose every game. In fact, they hardly ever lose, instead drawing over 90% of the time. For players below world championship level, following their engines’ output only gets them in trouble if opponents have better equipment. What is a top move for computer A running to 30 ply depth may well be an inferior or even losing move for computer B analyzing to 40 ply depth, or more. It doesn’t take very many faux top moves to drop a position’s evaluation below the critical range from which no engine can recover, no matter how many top moves its operator continues to play.

            The next time a break-through in computer technology occurs, more speed, more storage, a better chess engine and so forth, the ripple effect will be evident in advanced chess. One player will out-distance the pack and be hailed as the “next Bobby Fischer.” However, as more and more players acquire the new technology, results will level out again. Advanced chess is, and always will be, an “arms race”. As in the Cold War, eventually parity is reached and the “war” becomes a stalemate. Engines are not programmed to win, they’re programmed not to lose, and so the majority of games end in draws.
            Fifty years ago, chess players universally disliked Tigran Petrosian’s style (closed openings; paying more attention to his opponent’s possibilities than his own; keeping the draw in hand.)  Today’s proponents of advanced chess, many having grown up with pc’s and computer games, lack this historical perspective. They don’t realize they’re just “Petrosian clones on ‘speed’.” The coming draw death of advanced chess is an unintended consequence. What amazes me is advocates of advanced chess couldn’t see it coming.

________________________________________________________________________

Thursday, May 30, 2013

NAPZ Webserver Events


NAPZ Chessfriends:

It’s been two months since our NAPZ Promotional Class Webserver Events were re-introduced to the North America Pacific Zone players.    I would like to take this opportunity to pass on a special thank you to those participating in our events and to the volunteers who work behind the scene to help organize and run our tournaments. We hope to see many more new players in the months to come.

If you missed the announcement, the NAPZ offers three webserver tournaments – an Open Class tournament for those rated less than 1900, a Higher Class event for those rated 1900-2099 and a Master Class event for those rated 2100 or greater.   A full description of each tournament is located in the “New Events” section on the ICCF webserver.  Click “New Events” and scroll down to NAPZ or check the links here:
Open Class

Higher Class

Master Class

These events are open to all players from a North America Pacific Zone (Zone 3) country.  If you are receiving this note, you are in Zone 3 and eligible to play in these events.

Winners of these tournaments are given an excellent opportunity to move up the rating ladder.  A winner of an Open Class event qualifies for a Higher Class event, while a winner of a Higher Class event qualifies for a Master Class event.  If you win two Master Class events you qualify for the opportunity to play in our NAPZ Championship and a path to a WCCC (World Championship) qualification.

Since the NAPZ events were re-instated two months ago, we started over 200 new tournament games.  These include five Open Class, two Higher Class and three Master Class Promotional events.    Two prior winners - Luen-wah Luk from Hong Kong, winner of NAPZ/WS/O/03 and Barnard Helman from the USA, winner of NAPZ/WS/H/01, qualified to higher rated events.  Congratulations Gentlemen!

All our new events are still in the early phases; however, we do have a few highlights to announce:

NAPZ/WS/H/02 has just four games completed and we have two players co-leading with 1.5 points each – Mark Ellis and Richard Jenkins both from the USA.

NAPZ/WS/O/04 has 8 games completed with Phil Cook from New Zealand and Thomas Chromczak from the USA each scoring 3.5 points to-date.  The half point came from a draw in their game against each other.

NAPZ/WS/O/05 – has 10 completed games and Fred Jarmuz from the USA is off to a fantastic start.  Mr. Jamurz leads the event with a 5-0 score!

As soon as each event ends, I will send a reminder note to the winners regarding your qualification for the next rated class event.  I will also make sure the DE Office and your National Federation are aware of your qualification so you may apply for a higher rated event whenever you are ready.

Entry for these events can be made through Direct Entry or through your National Federation.  We’ll send out periodic reminders about these events, but in the meantime please don’t hesitate to sign up and talk up the North America Pacific Zone with your chess friends.  Our tournaments are at 10 moves in 40 days and six new games can be a comfortable number of games to take on, especially in the opening when moves tend to arrive very quickly.

My best regards,

Dr. Glen Shields

NAPZ TO

P.S.  Please feel free to contact me ( gshields2003 at hotmail dot com ) if you have a question about our tournaments, need assistance signing up for an event, or if you feel you have been waiting too long for an event to start.



Saturday, March 2, 2013

An Asterisk for Chess Engine Users?

It is interesting that your comments in the recent blog fit with the thoughts I had a few days ago. One of my friends was lamenting that he lost a game because of a blunder. I stated that even the best players will occasionally lose games because of blunders, and sent him the following position and analysis.

GM Ivanchuk, Vassily (2758) - GM Sandipan, Chanda (2590)
Vladimir Petrov Memorial, Jurmala LAT (14.1), 2013.02.17

1. c4 c6 2. e4 d5 3. exd5 cxd5 4. d4 Nf6 5. Nc3 Nc6 6. Bf4 g6 7. c5 Bg7 8. Bb5 O-O 9. Nge2 Ne4
10. O-O Nxc3 11. bxc3 Na5 12. Qa4 f6 13. Rad1 e5 14. dxe5 fxe5 15. Be3 Be6 16. f4 Qc7 17. fxe5 Bxe5 18. Nf4 Bxf4 19. Rxf4 a6 20. Be2 Nc4 21. Rxf8+ Rxf8 22. Bxc4 dxc4 23. Rd6 Qf7 24. Qd1
Bg4 25. Qe1 Bd7 26. Bd4 Bc6 27. h4 Re8 28. Qg3 Qf5 29. Rf6 Qe4 30. Kh2 Qd5 31. Rxg6+ Kf7

Position after 31. ...  Kf7


32. Qc7+??  ...

If Ivanchuk would have had Rybka at his side, he would have won the game with 32. Rf6+ Ke7 33. Qg7+ Kd8 34. Rd6+ , instead of  32. Qc7+??  However, Black would have also have played better chess with an engine at his side. Alexander Pope stated, “To err is human; to forgive, divine.”  Without human error, chess would be a very boring game.

32. ... Kxg6 33. Qg7+ Kf5 34. Qf6+ Kg4 35. Qg7+ Kf4 36. Qh6+ Ke4 37. Qe3+ Kf5 38. Qh3+ Kg6 39. Qg4+ Kf7 0-1

Chess engines may end the beautiful game of chess through boredom. They may also end chess if it becomes a fraudulent game. It seems like everyday, the media is telling us about some form of fraudulent behavior  (e.g., the use of performance-enhancing drugs in baseball and cycling, plagiarism in college, Ponzi schemes). With a decent chess engine, a 1300 player can pose as a 2400 player. In my opinion, this is clearly another form of fraudulent behavior. If you studied and played chess for several years and reached the 1900 level, would you want to lose to 1300 player using a chess engine?
 
Nowadays, it seems like it is becoming harder to find and appreciate actual accomplishments by people. What is real? The argument for the use of chess engines seems to be that we cannot stop people from using them so we might as well make them legal. I recall when Roger Maris broke the home run record. Baseball gave him an asterisk because he did it with more games in the season.  Maybe we can place asterisks by the names of chess players who use chess engines.

John Adams
Guest Columnist

(Note: Mr. Adams won the prestigious U.S. Grand National Chess Championship in 1974, an era when chess engines did not exist.  - Webmaster.)

Wednesday, February 13, 2013

The Draw Death of Chess

Jose Raul Capablanca, chess prodigy and a world champion, proposed his chess variant sometime in the 1920's. He believed chess would be exhausted in the near future, that games between masters would always end in draws. Avoiding this perceived "draw death" of chess was his motivation for promoting a new version of the game. In "Capablanca Chess", the board is 8x10 (instead of the standard 8x8) squares because each side has additional pieces, the Chancellor, the Archbishop and two additional pawns. This configuration also necessitated some minor rules changes. Most players of that era did not share his concerns; "Capablanca Chess" failed to capture the imagination of the masses.

Seventy-odd years later, America's greatest player made a similar proposal. Bobby Fischer firmly believed the chess openings had been over-analyzed to the point that games were decided by opening preparation alone, that masters were no longer free to play creatively. The prevalence of chess engines and computer databases also caught Fischer's attention as he prepared for his return match with Boris Spassky. Instead of adding new pieces, however, in 1996 he proposed (with a few rules modifications) random placement of the standard pieces behind the wall of pawns in the initial position. The effect would be to negate all opening theory to date, throwing players onto their own resources from the very first move. The suggestion was not original, as "shuffle chess" had been considered before, but with Fischer's support the idea actually caught on and what started out as "Fischer Random Chess" is now played as "Chess960", including tournaments for computers and human players. The new name, "Chess960", is allegedly based on the number of possible starting positions.

                                  The World Correspondence Chess Championships

We must preface the following by pointing out the use of computers (aka chess "engines") to assist in selection of moves is currently legal in ICCF (International Correspondence Chess Federation) events.

By the 1980's, all pretense that development of chess-playing programs would lead to advances in artifical intelligence or human problem solving had been abandoned. Prestige and profit became the driving forces as stand alone micro devices, followed by software for the exploding pc market, flooded the commercial scene. The defeat of grandmasters (HITECH defeated GM Arnold Denker in 1988; DEEP THOUGHT defeated GM Bent Larsen in 1988 and GM Robert Byrne in 1989) by computers in exhibition matches was indeed newsworthy but did not have much effect at the (ICCF) championship level. Due to their lightning-fast calculations, the programs were formidable when the human opponent was under the time constraints of tournament competition. Of more interest to top correspondence players was openings research, formerly a tedious process involving notebooks and chess libraries, now streamlined by the database capabilities of ChessBase. Avoidance of ruinous errors, by "blunder checking" with an engine before transmitting the next move, became routine.

On average, in the first 15 world correspondence chess championship events (1950-1996) white won 37%, black won 24% while 39% of the games were drawn. These percentages are in line with established norms and confirm that having the first move gives white a slight advantage. However, a noticeable change occurred during the period 1996-2007 (ICCF World Championships 16 - 23.) White's average winning percentage dropped to 27%, black's to 12% and draws increased to 61%. Significant developments took place in the technology sector, innovations that would forever change the computing landscape. Microsoft's Windows operating system became available in the 1990's. In 2000, the first windows version of Fritz was released, overcoming the general public's aversion to DOS-based chess programs. Other computer game manufacturers rushed their windows chess programs to the retail market. The popularity of windows coupled with stronger chess engines meant the end of stand-alone, micro chess devices. Windows XP was released in 2001, the 32-bit system with 4 gigabytes of memory, the professional (64-bit) version with up to 128 gigabytes memory.

Although dual core processors were commercially available in 2005, Rybka's beta version was released as a single-processor program. By 2006, quad core processores were commercially available and Microsoft had released Vista in several iterations, with up to 128 gigabytes of memory in the 64-bit version. Rybka version 2.1 was released in 2007, both single and multi-processor versions. With multi-core speed and superior performance, Rybka surpassed Fritz as the engine of choice for serious analysis. Fritz/ChessBase maintained a loyal following due to database features.

Rybka continued to dominate, releasing version 3 (32-bit and 64-bit, single and multi-core versions) in 2008, Deep Rybka for multiple processors in 2009 and Rybka 4 in 2010. Fritz likewise continued to improve, releasing version 12 (new engine, improved database) in 2009 and Deep Fritz 13 (multi-core version) in 2012. Quad core and then multi-core processors became available, starting in 2008. Microsoft released Windows 7 in 2009 and Windows 8 in 2012, both systems capable of utilizing multi-core, multi-thread processing and 192 gigabytes of memory. It is the combination of processing speed and humongous amounts of memory that allows these programs to analyze chess games (thousands of positions per second) to greater depths in lesser amounts of time. This efficiency enables correspondence players to successfully engage in multiple, simultaneous top-level games, such as preliminary and championship rounds with 15-player sections.

And what of "Fischer Random Chess" or "Chess960"? Lest anyone think this variant will avoid the draw death, Rybka plays "Chess960" very well, winning the last three (2007-2009) "Chess960" World Championship computer events. Rybka's dominance in this variant led to cancellation of what had been an annual computer championship, perhaps a portent of things to come.

In what may be the final phase, beginning in 2008 (ICCF World Championships 24-27) the average percentage of draws exceeds 80% (the most recent - the 27th Championship - has over 90% draws!) We don't yet know the average percentage of white and black wins because the ICCF tournament secretary for the 25th Championship has hidden the game scores from public viewing until the event is completed (just one game remaining.) In the other three events, the average winning percentage for white is down to 13% and for black just 4%. Another telling statistic involves the "upset" win, something that occurs when a player in the lower half of a cross table scores a victory over a player in the upper half of the event. In the first 15 championships, upset wins were on average 10% of the games. In championships 16-23, upsets dropped to 4% of the games. Since 2008, events 24-27, upsets are less than 1%. There are a small number of  games still incomplete in the last three events, not enough to alter this trend.

Interested readers can find statistics, cross tables and pgn game downloads for all the ICCF World Championships on the CCLA web site: http://www.serverchess.com/worldch.htm . Information is continually updated as final games are completed in championships 25-27. The accuracy of today's engine-assisted players is such that it's becoming nearly impossible to avoid a draw result. An impartial examination of the 27 ICCF World Championships (1950 - to date) must conclude the "draw death of chess" is now a distinct possibility. The future of correspondence chess is perfect play and it's going to be perfectly boring.


Monday, June 11, 2012

Why not make it official ?


Rumor has it ICCF-US will soon schedule another U.S. Corres. Chess Championship, to be played on the ICCF webserver. Entrants must be FIDE/ICCF-rated Experts and Masters. Interested players may check the ICCF-US web site:  http://iccfus.com/.

Did he say "Experts and Masters" only? How can that be of interest to the millions (Ok, I might be exaggerating a little) of chess players who follow this blog? If you're happy playing internet chess against unknown opponents with fictitious names and dubious ranking, then you're probably not interested. But if you're an aspiring player looking to improve, to test your mettle against serious, like-minded opponents, then the above announcement should raise a couple questions. What is FIDE/ICCF and how can I get an official rating? 

FIDE (Federation Internationale des Eschecs) is the world-governing body of organized chess competition for the World Chess Championship and related, prestigious events. ICCF (International Correspondence Chess Federation) is the division of FIDE that governs correspondence chess play. Only FIDE/ICCF can grant officially recognized titles. Competitions are governed by stringent rules and administered by skilled arbiters and tournament directors. Each country's national federation is an affiliate of FIDE/ICCF. In the USA, there is one affiliate for over-the-board play: the United States Chess Federation (USCF.) For correspondence play, there are two: CCLA (Correspondence Chess League of America) and USCF. An American player must have membership in one of these two groups, and play in their events, in order to obtain an official rating and compete for recognized titles, whether club-level, national or international.

CCLA has recently enhanced its server chess program with a new web site: http://www.serverchess.com devoted exclusively to server chess. Here you will find the information needed to get started in server play. Officially sanctioned competition is not free and it's not easy. Are you ready for a challenge?